Name | Components | Ability |
Sacrificial Infinity Edge | Glove + Sword | Grants 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. The holder also gains 30% Critical Strike Damage. Each time the holder critically strikes, they deal 3% of their maximum Health to themselves as true damage. |
Dark Shroud of Stillness | Glove + Chain | When combat begins, the holder shoots a beam straight ahead and behind that delays affected enemies’ and allies’ first ability cast, increasing their maximum Mana by 65% until they cast. |
Trickster’s Gloves | Glove + Glove | At the beginning of each planning phase, the holder equips 2 temporary items. These are always full shadow items. |
Vengeful Trap Claw | Glove + Belt | Blocks the first enemy ability that hits the holder, then teleports them to the ability’s caster, and causes both units to start targeting each other. They deal 25% increased damage to each other. |
Caustic Quicksilver | Glove + Cloak | The holder is immune to crowd control for the entirety of combat and receives -20% maximum Health. |
Final Whisper | Glove + Bow | When the holder inflicts a critical hit, both the target’s Armor and Magic Resist are reduced by 50% for 5 seconds. The holder’s Armor and Magic Resist are also permanently reduced by 25%. |
Sacrificial Gauntlet | Glove + Rod | The holder’s magic and true damage from their ability can critically strike. The holder gains +40% Critical Strike Damage and 20% Critical Strike Chance. After the holder casts their ability, they lose 15% of their maximum Health. |
Hand of Vengeance | Glove + Tear | At the beginning of combat, the holder gains both of the following:- +40 Attack Damage and +40 Spell Power
- Basic Attacks and Spells heal for 40% of damage dealt
These bonuses expire after each takedown and renew on the next. |
Spectral Spear of Shojin | Tear + Sword | The holder’s attacks restore 14 Mana on-hit. The holder deals 20% less damage. |
Frozen Dark Heart | Tear + Chain | Reduces the Attack speed of all enemies within 2 hexes by 50%. The Attack Speed of allies (except the holder) within 1 hex(es) is reduced by 50%. |
Sacrificial Redemption | Tear + Belt | The holder radiates an aura to all allies on the board except themself, and heals them for 20% of their missing Health every 5 seconds. Each time this happens, the holder damages themself for 10% of their current Health as true damage. |
Chalice of Malice | Tear + Cloak | When combat begins, all of the holder’s allies within 1 hex in the same row gain 45 Ability Power for the rest of combat. The holder loses 20 Ability Power instead of gaining any. |
Statikk Stiletto | Tear + Bow | Every other attack from the holder unleashes chain lightning that strikes 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 70% for 5 seconds. The holder receives -33% Attack Damage. |
Archdemon’s Staff of Immortality | Tear + Rod | Each time the holder casts their ability, they gain empty maximum Health equal to 300% of their maximum Mana. The holder then heals for the Health that was gained from that ability cast. |
Very Dark Blue Buff | Tear + Tear | After casting their ability, the holder gains 15 Mana. If the holder has less than 60% Health, this is increased to 50. |
Hextech Gunblade of Immortality | Rod + Sword | The holder’s magic and true damage from Abilities heals the nearest ally with missing Health for 60% of the damage dealt. This healing cannot affect the holder. |
Locket of the Silver Lunari | Rod + Chain | When combat begins, the holder and all allies within 2 hexes in the same row gain 60 bonus Armor and Magic Resist, but gain 5 less Mana per attack. |
Mor-evil-lonomicon | Rod + Belt | When the holder deals magic damage with their ability, they burn the target, dealing 100% of the target’s maximum Health as true damage over 25 seconds, and reducing healing by 50% for the duration of the burn. The holder’s ability deals 50% less damage. |
Ionic Dark-Spark | Rod + Cloak | Enemies and allies within 2 hexes are zapped when they cast an ability, taking magic damage scaling with their maximum Mana. Enemies take 200% of their maximum Mana, and allies take 100% of their maximum Mana. Whenever an ally or enemy is zapped, the holder gains 5 Ability Power for the rest of combat. |
Guinsoo’s Sacrifical Rageblade | Rod + Bow | Attacks grant +9% bonus Attack Speed for the rest of combat. The bonus Attack Speed can stack any number of times. The holder is dealt 2.5% of their maximum Health as true damage each attack. |
Rabadon’s Caustic Deathcap | Rod + Rod | Grants 100 bonus Ability Power (including components) and -20% maximum Health |
Caustic Deathblade | Sword + Sword | Contributing to a kill grants the holder +15 Attack Damage for the rest of combat. This effect can stack any number of times (starting at 3). The holder receives -20% maximum Health. |
Fallen Guardian Angel | Sword + Chain | Prevents the holder’s first death, placing them in stasis instead. After 2 seconds, they return with 80% Health and shed all negative effects. After this effect triggers, the holder’s Attack Speed is reduced by 50% for the rest of combat. |
Zeke’s Bleak Herald | Sword + Belt | When combat begins, the holder reduces the Attack Speed of all allies within 1 hex in the same row by -25%. The holder gains +40% Attack Speed for each affected ally. |
Riskthirster | Sword + Cloak | Physical damage heals the holder for 40% of the damage dealt. Each time the holder heals to 90% Health, they gain 30% Attack Speed for 3 seconds (does not stack). The holder takes 33% of their maximum Health in true damage at the beginning of combat. |
Evil Giant Slayer | Sword + Bow | The holder’s Abilities and attacks do 50% bonus damage. If the target has less than 1100 maximum Health, the holder’s Abilities and attacks do 15% decreased damage instead. |
Titan’s Revenge | Bow + Chain | Every 3 seconds, the holder’s next basic attack deals 25% of the total damage they have taken since the last empowered attack as true damage. |
Unstable Zz’Rot Portal | Bow + Belt | When the holder dies, a Construct arises to continue the fight. When it dies it deals 600 true damage to enemies within one hex. |
Runaan’s Untamed Hurricane | Bow + Cloak | The holder’s attacks fire bolts at 2 nearby enemies, dealing 50% of the holder’s Attack Damage. These bolts can critically strike but do not apply on-hit effects. |
Eclipse Cape | Belt + Chain | Every 1.5 seconds, a random enemy within 3 hexes is burned for 25% of their maximum Health over 10 seconds. Any healing they receive is reduced by 50%. The holder is burned for 4% of their maximum Health every second and any healing they receive is reduced by 50%. |
Warmog’s Sacrificial Armor | Belt + Belt | Grants 1800 bonus Health (including components). The holder takes 100 true damage each second. |
Turbulent Zephyr | Belt + Cloak | When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Once the enemy returns to combat, they gain 30 Attack Damage and 30 Ability Power for the rest of combat. Ignores CC immunity. |
Gargoyle Stoneplate of Immortality | Chain + Cloak | The holder heals themself for 45 Health every 2 seconds for each unit targeting them. |
Refracted Bramble Vest | Chain + Chain | Grants 200 bonus Armor (including components). |
Refracted Dragon’s Claw | Cloak + Cloak | Reduces incoming magic damage by 15%. Negates bonus damage from incoming critical hits. |
Rapid Deathcannon | Bow + Bow | Increases the holder’s Attack Range by 1 hex. Additionally, the holder gains +40% bonus Attack Speed when there are no enemies within a 2 hex radius. The holder’s attacks can no longer miss. |
Dragonslayer Emblem | Spat + Rod | Adds Dragonslayer trait to ally. |
Hellion Emblem | Spat + Bow | Adds Hellion trait to ally. |
Forgotten Emblem | Spat + Sword | Adds Forgotten trait to ally. |
Abomination Emblem | Spat + Glove | Adds Abomination trait to ally. |
Coven Emblem | Spat + Tear | Adds Coven trait to ally. |
Nightbringer Emblem | Spat + Belt | Adds Nightbringer trait to ally. |
Cavalier Emblem | Spat + Chain | Adds Cavalier trait to ally. |
Revenant Emblem | Spat + Cloak | Adds Revenant trait to ally. |
Force of Darkness | Spat + Spat | Wearer’s team gains +2 maximum team size but the player’s Little Legends takes 100% extra damage. |
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