Valorant patch 4.08 notes: Fade release, Agent balancing & more

Table of Contents

Valorant Patch 4.08 is here with the release of Episode 4 Act 3, and it’s accompanied by a variety of new additions as well as balancing changes for multiple Agents. here’s the full patch notes for the latest update for Riot’s tactical shooter.

The final Act of Episode 4 is now live in Valorant and apart from a new battle pass and individual skin lines, the update has also introduced Fade, the latest Agent to join the in-game ranks.

Apart from all the new inclusions, the patch notes have revealed that Jett, Sova, and Neon are receiving notable changes in patch 4.08. Needless to say, these changes could have a massive impact on the performance of these Agents in Valorant.

Having said that, let’s dive in and check out all the new changes in Valorant patch 4.08.

Contents

These are the patch highlights for update 4.08 in Valorant.

Valorant patch 4.08 notes

The full patch notes for Valorant’s 4.08 update can be found below.

Patch notes obtained via Riot Games.

Agent Updates

Fade

You can check out everything about Fade from our guide for the Turkish Initiator in Valorant.

Jett

Tailwind

  • Upon pressing E, Jett consumes her Tailwind charge and after a .75 second delay, activates a 12-second window where she’s able to dash on the next key press

  • Jett’s Tailwind charge can still be regained with 2 kills

  • To keep parity with the changes to Jett dash, the functionality for Dash during Knife rounds in Escalation will be adjusted

Neon

General

High Gear

  • Slide cannot be cast during equip delay

  • Velocity restriction removed

  • Neon can now slide sideways and forward, and only requires that she is moving

  • Energy drain increased 6.7/s>>>10/s

Fast Lane

  • Wall damage removed

Sova

Owl Drone

  • Duration reduced 10s >>> 7s

  • Health reduced 125 >>> 100

  • Dart Reveal

  • Quality of Life

    • Changed crosshair color to green to better stand out against the white HUD

    • Removed delay on [Target Hit] confirmation text

    • [Target Hit] confirmation text now remains on the player HUD when transitioning out of Owl Drone.

    • [Target Hit] confirmation text now remains on screen for 2s, previously 1s

    • Adjusted audio on drone dart hits for both Sova, and the player hit, to make confirmations more noticeable

  • Fixed a bug with Owl Drone, where the Dart Cooldown UI element would not properly update after tagging an opponent.

Shock Dart

AGENT ABILITY AMMO

  • Jett’s Bladestorm, Raze’s Showstopper, and Sova’s Hunter’s Fury will now show how much ammo they have left when equipped

Competitive Updates

5-Stack Queues

Bug Fixes

Riot addresses various bugs for Yoru after the Agent’s rework in Episode 4.

Agents

  • Fixed a bug where Jett could find herself unable to use abilities or weapons when using Tailwind immediately after depleting her Bladestorm daggers

  • Fixed a bug where Yoru could teleport out of bounds when using Gatecrash

  • Fixed various exploits allowing Yoru to use weapons before fully decloaking at the end of his ultimate

Performance

  • Fixed a bug in the Shooting Range where bots would respawn unarmed

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