Every Marvel Snap Location: Complete list

Table of Contents
LocationEffectAsgardAt the end of turn 4, whoever is winning here draws 2 cards.AtlantisIf you only have one card here, it has +5 Power.Avengers CompoundOn turn 5, all cards must be played here.Baxter BuildingWhoever is winning this location gets +3 Power at the others.Central ParkAdd a Squirrel to each location.Cloning VatsWhen you play a card here, add a copy to your hand.Crimson Cosmos1, 2, and 3-Cost cards can’t be played here.Daily BugleGet a copy of a card in your opponent’s hand.Danger RoomCards played here have a 25% chance to be destroyed.Dark DimensionCards played here are not revealed until the game ends.District XReplace both decks with 10 random cards.Dream DimensionOn turn 5, cards cost 1 more.ElysiumCards cost 1 less.Grand CentralAt the end of turn 5, put a card from each player’s hand here.HalaAt the end of turn 4, destroy all cards controlled by the player losing here.Hellfire Club1-Cost cards can’t be played here.K’un-LunWhen a card moves here, give it +2 Power.Kamar-TajOn Reveal effects happen twice at this location.KlyntarCards here have -2 Power.KnowhereWhen you play a card here, destroy it.KylnYou can’t play cards here after turn 4.LechuguillaWhen you play a card here shuffle 3 rocks into your deck.LimboThere is a turn 7 this game.Los Diablos BaseAt the end of turn 3, ruin a random location.MindscapeAt the start of turn 6, swap hands.Miniaturized LabOn turn 3, 4, and 5, no cards can be added here.Mirror DimensionAt the end of turn 3, transform into one of the other locations.MojoworldWhoever has more cards here gets +100 Power.Monster IslandAdd a 9-Power Monster here for each player.Monster MetropolisThe cards with the highest Power here get +3 Power.Muir IslandAfter each turn, give cards here +1 Power.MurderworldAt the end of turn 3, destroy all cards here.Negative ZoneCards here have -3 Power.New YorkOn turn 6, you can move cards to this location.Nova RomaDraw a card.OlympiaDraw 2 cardsOnslaught’s CitadelOngoing effects here are doubled.Ruins[no effect]SakaarPut a card from each player’s hand here.Sanctum SanctorumCards can’t be played here.Savage LandAdd two Raptors on each side of this location.ShadowlandAdd a Ninja to each side with -2 Power.Sinister LondonWhen you play a card here, add a copy to another location.SokoviaDiscard a card from each player’s hand.Stark TowerAt the end of turn 5, give all cards here +2 Power.Strange AcademyAt the end of turn 5 move all cards here to other random locations.SubterraneaShuffle 5 rocks into each deck.The Bar With No NameWhoever has the least Power here wins.The Big House4, 5, and 6-Cost cards can’t be played here.The HubAdd a random card to each player’s hand.The Space ThroneOnly one card can be here for each player.The SuperflowIf you have no cards here, +1 energy each turn.The VaultOn turn 6, cards can’t be played here.Tinkerer’s Workshop+1 Energy this turn.Titan6-Cost cards cost 1 less.TransiaShuffle the locations.WakandaCards here can’t be destroyed.Wakandan EmbassyGive +2 Power to cards in players’ hands.Washington D.C.Cards here with no abilities have +3 Power.WeirdworldBoth players draw from their opponent’s decks.WestviewTurns into a new location on turn 4.WorldshipDestroy the other locations.X-MansionAt the end of turn 3, add a random card here for each player.XandarCards here have +1 Power.Muir Island (Added in Season 1)After each turn, give cards here +1 Power

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