Best Dead by Daylight Survivors & Perks: DBD Survivor list

Table of Contents
Survivors & Perks
Dwight Fairfield
  • Bond: The Auras of all other Survivors within 20/28/36 meters of your location are revealed to you.
  • Prove Thyself: Increases your Repair speed by +15 % for each other Survivor within 4 meters of your location, up to a maximum of +45 %.
  • Leader: Increases the Action speeds of other Survivors in Healing, Sabotaging, Unhooking, Cleansing, Opening, and Unlocking by 15/20/25 % while they are within 8 meters of your location.
Meg Thomas
  • Quick & Quiet: Loud Noise notifications for rushing to vault Windows, or to enter or exit Lockers are completely suppressed.
  • Sprint Burst: When starting to run, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds.
  • Adrenaline: When the Exit Gates are powered, instantly heal one Health State and sprint at 150 % of your normal Running speed for 5 seconds.
Claudette Morel
  • Empathy: The Auras of dying or injured Survivors are revealed to you within a range of 64/96/128 meters.
  • Botany Knowledge: Healing speeds, as well as the efficiency of Med-Kits, are increased by 11/22/33 %.
  • Self-Care: Unlocks the Self-Care ability, allowing one to self-heal without needing a Med-Kit at 50 % of the normal Healing speed.
Jake Park
  • Iron Will: When injured, Grunts of Pain are reduced by 50/75/100 %.
  • Calm Spirit: The chances of alerting nearby Crows are reduced by 80/90/100 % and your urge to scream from pain is suppressed.
  • Saboteur: While a Survivor is being carried, the Auras of all Hooks within 56 meters of their Pick-up location are revealed to you. Sabotaging a Hook without a Toolbox takes 3 seconds, with a cool-down of 90/75/60 seconds.
Nea Karlsson
  • Balanced Landing: When falling from great heights, your Stagger duration is reduced by 75 %, and your grunts are muffled by 100 %. Upon landing, you start sprinting at 150 % of your normal running speed for a maximum of 3 seconds.
  • Urban Evasion: When crouching, your Movement speed is increased by 90/95/100 %.
  • Streetwise: The Depletion rate of your Items is reduced by 15/20/25 %.
Laurie Strode
  • Sole Survivor: Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens: Each Token grants a radius of 20/22/24 meters where the Killer is unable to read your Aura up to a maximum of 60/66/72 meters.
  • Object of Obsession: Whenever the Killer reads your Aura, The Killer’s Aura is revealed to you for the same duration as they read your Aura. Your Action speeds in Repairing, Healing, and Cleansing are increased by 2/4/6 %.
    Decisive Strike:
    After being unhooked, it activates for the next 40/50/60 seconds. When being grabbed or picked up by the Killer, succeed a Skill Check to automatically escape their grasp, stunning them for 5 seconds.
Ace Visconti
  • Open-Handed: Increases all Aura-reading ranges by 8/12/16 meters.
  • Up the Ante: For each Survivor still in the Trial, Up the Ante gains 1 Token. Each Token applies a stack-able 1/2/3 % bonus to the Luck of all Survivors, up to a maximum of 3/6/9 %.
  • Ace in the Hole: When retrieving an Item from a Chest, there is a chance an Add-on will be attached to it.
William “Bill” Overbeck
  • Left Behind: When you are the last Survivor remaining in the Trial, the Aura of the Hatch is revealed to you when you are within 24/28/32 meters.
  • Borrowed Time: For 8/10/12 seconds after unhooking a Survivor, the unhooked Survivor is protected by the Endurance Status Effect, triggering Deep Wound instead of the Dying State, giving them 20 seconds to heal.
  • Unbreakable: Once per Trial, you can completely recover from the Dying State.
Feng Min
  • Technician: Failing a Skill Check while repairing prevents the Generator Explosion, and applies the default and an additional Regression Penalty of 5/4/3%.
  • Lithe: After performing a rushed vault, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds.
  • Alert: When the Killer breaks a Pallet, Breakable Wall, or damages a Generator, their Aura is revealed to you for 3/4/5 seconds.
David King
  • We’re Gonna Live Forever: When healing a dying Survivor, your Healing speed is increased by 100 %.
  • Dead Hard: When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.
  • No Mither: You suffer from Broken for the entire Trial, but benefit from repressed Pools of Blood, Grunts of Pain, and an increased Recovery speed.
Quentin Smith
  • Wake Up!: Once all Generators are complete, the Auras of the Exit Gates within 128 meters are revealed, and when opening a gate, they are revealed to all other Survivors within 128 meters.
  • Pharmacy: Unlocking chests is 40/60/80 faster, and unlocking your first chest guarantees an Emergency Med-Kit.
  • Vigil: You recover 20/25/30% faster from Blindness, Broken, Exhaustion, Exposed, Haemorrhage, Hindered, and Oblivious Status Effects.
Detective David Trapp
  • Tenacity: Your ferocious tenacity in dire situations allows you to crawl 30/40/50 % faster and also recover at the same time.
  • Detective’s Hunch: Each time a Generator is completed, the Auras of any Generators, Chests, and Totems within 32/48/64 meters are revealed to you for 10 seconds.
  • Stake-Out: Every 15 seconds you are standing within the Killer’s Terror Radius without being chased, Stake Out gains 1 Token, allowing Good Skill Checks to be considered Great. This consumes one Token.
Kate Denson
  • Dance With Me: When performing a rushed action to vault a window or leave a Locker, you’ll leave no Scratch Marks for 3 seconds.
  • Windows of Opportunity: The Auras of breakable walls, Pallets, and Windows are revealed to you for 24/28/32 seconds.
  • Boil Over: While being carried, your Wiggling causes the Killer to strafe sideways, increasing by 25/50/75%, and obscure the Killer’s ability to read the Auras of hooks.
Adam Francis
  • Diversion: Standing within the Killer’s Terror Radius while not in a Chase for 40/35/30 seconds activates Diversion, allowing you to throw a pebble while crouched still.
  • Deliverance: After performing a Safe Hook Rescue on another Survivor, Deliverance activates, and your Self-Unhook attempts will succeed 100 % of the time.
  • Autodidact: For every successful Skill Check completed while healing a Survivor, Autodidact gains 1 Token up to a maximum of 3/4/5 Tokens, granting a +15% bonus for Skill Checks while healing Survivors.
Jeffrey “Jeff” Johansen
  • Breakdown: Each time you are unhooked, the Hook breaks and the Killer’s Aura is revealed for 4/5/6 seconds.
  • Aftercare: You see the Aura of the last 1/2/3 Survivors you have rescued from a hook, completed a healing action on (and vice versa).
  • Distortion: When the Killer tries to read your Aura, this activates, and a Token is consumed, hiding your Aura and eliminating Scratch Marks for 6/8/10 seconds.

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