All Lost Ark Engravings: Best & Negative Engravings, Ability Stones

Table of Contents
EngravingClassEffect Level 1 Level 2Level 3Remaining EnergyDeathbladeArt does not consume Art Meter for 2s when activated. Atk./Move Speed +6% on Surge. Atk. Power +(8%, 16%, 25%) depending on your Surge level, for 30sArt does not consume Art Meter for 2s when activated. Atk./Move Speed +9% on Surge. Atk. Power +(10%, 20%, 30%) depending on your Surge level, for 30sArt does not consume Art Meter for 2s when activated. Atk./Move Speed +12% on Surge. Atk. Power +(12%, 24%, 36%) depending on your Surge level, for 30sSurgeDeathbladeDeathblade Surge is cast in the max level of Surge Zero Form, regardless of the number of Death Orbs you have. When Arts is activated and skills other than Basic Attacks and Awakening Skills hit, the Surge Enhancement effect is stacked every 0.4 seconds. (Max 20 stacks). This effect causes Deathblade Surge Damage +7.5%. When Death Trance ends, gain Death Orb Meter for each Surge Enhancement effect you have. (5% each)Deathblade Surge is cast in the max level of Surge Zero Form, regardless of the number of Death Orbs you have. When Arts is activated and skills other than Basic Attacks and Awakening Skills hit, the Surge Enhancement effect is stacked every 0.4 seconds. (Max 20 stacks). This effect causes Deathblade Surge Damage +7.5% and Atk. Power +0.5%. When Death Trance ends, gain Death Orb Meter for each Surge Enhancement effect you have. (5% each)Deathblade Surge is cast in the max level of Surge Zero Form, regardless of the number od Death Orbs you have. When Arts is activated and skills other than Basic Attacks and Awakening Skills hit, the Surge Enhancement effect is stacked every 0.4 seconds. (Max 20 stacks). This effect causes Deathblade Surge Damage +7.5% and Atk. Power +1%. When Death Trance ends, gain Death Orb Meter for each Surge Enhancement effect you have. (5% each)Demonic ImpulseShadowhunterThe Composure effect does not activate when Demonize ends. Upon Demonize, Demonic Skill Cooldown is resetThe Composure effect does not activate when Demonize ends. Upon Demonize, Demonic Skill Cooldown is reset, and Crit Rate +15% while Demonic Mode is activeThe Composure effect does not activate when Demonize ends. Upon Demonize, Demonic Skill Cooldown is reset, and Crit Rate +30% while Demonic Mode is activePerfect SuppressionShadowhunterNormal Skill Damage +20%. Shadowburst Meter +50% for all Skills. Disables DemonizeNormal Skill Damage +25%. Shadowburst Meter +50% for all Skills. Disables DemonizeNormal Skill Damage +30%. Shadowburst Meter +50% for all Skills. Disables DemonizeBarrageArtilleristKilling a foe in Barrage Mode resets the Cooldowns of all Barrage skillsKilling a foe in Barrage Mode resets the Cooldowns of all Barrage skills. Bombardment skill Damage +1%. (Max. 25 stacks)Killing a foe in Barrage Mode resets the Cooldowns of all Barrage skills. Bombardment skill Damage +2%. (Max. 25 stacks)Firepower EnhancementArtilleristIncoming Damage -20%. Crit Rate +(15%, 20%, 25%) depending on the level of the Firepower BuffIncoming Damage -25%. Crit Rate +(20%, 25%, 30%) depending on the level of the Firepower BuffIncoming Damage -30%. Crit Rate +(25%, 30%, 35%) depending on the level of the Firepower BuffEnhanced WeaponDeadeyeChanging stances enhances your weapon. Crit Rate +20% for 9sChanging stances enhances your weapon. Crit Rate +25% for 9sChanging stances enhances your weapon. Crit Rate +30% for 9sPistoleerDeadeyeDamage to foes +20%, but can only use Handgun StanceDamage to foes +30%, but can only use Handgun StanceDamage to foes +40%, but can only use Handgun StancePeacemakerGunslingerAtk. Speed in Handgun Stance +8%. Crit Rate in Shotgun Stance +15%. Damage to foes +10% and additional Damage +10% to targets with 50% or lower HP for 9s while in Rifle StanceAtk. Speed in Handgun Stance +12% . Crit Rate in Shotgun Stance +20%. Damage to foes +10% and additional Damage +20% to targets with 50% or lower HP for 9s while in Rifle StanceAtk. Speed in Handgun Stance +16%. Crit Rate in Shotgun Stance +25%. Damage to foes +10% and additional Damage +30% to targets with 50% or lower HP for 9s while in Rifle StanceTime to HuntGunslingerCrit Rate +20% for Handgun and Rifle skills. Unable to use Shotgun StanceCrit Rate +25% for Handgun and Rifle skills. Unable to use Shotgun StanceCrit Rate +30% for Handgun and Rifle skills. Unable to use Shotgun StanceDeath StrikeSharpshooterWhen using Last Rush, recover 50% of the remaining Hawk Meter. Hit foe damage taken +20% for 8sWhen using Last Rush, recover 50% of the remaining Hawk Meter. Hit foe damage taken +30% for 8sWhen using Last Rush, recover 50% of the remaining Hawk Meter. Hit foe damage taken +40% for 8sLoyal CompanionSharpshooterSummons Silverhawk MK-II, allowing Move Speed +4%, Silver Hawk’s Basic AoE Radius +60%, Silverhawk’s Basic Attack Damage +50%, and Silverhawk’s summon duration +30%. On basic attack or Wings of Storm hit, foes get a Mark of Death. Foe incoming damage +4%Summons Silverhawk MK-II, allowing Move Speed +4%, Silver Hawk’s Basic AoE Radius +60%, Silverhawk’s Basic Attack Damage +100%, and Silverhawk’s summon duration +60%. On basic attack or Wings of Storm hit, foes get a Mark of Death. Foe incoming damage +8%Summons Silverhawk MK-II, allowing Move Speed +4%, Silver Hawk’s Basic AoE Radius +60%, Silverhawk’s Basic Attack Damage +150%, and Silverhawk’s summon duration +100%. On basic attack or Wings of Storm hit, foes get a Mark of Death. Foe incoming damage +12%True CourageBardSerenade of Courage makes outgoing Damage +10% and Crit Rate +10%Serenade of Courage makes outgoing Damage +15% and Crit Rate +10%Serenade of Courage makes outgoing Damage +20% and Crit Rate +10%Desperate SalvationBardWhen the recovery effect ends, an additional recovery effect is activated, recovering 8% of your Max HPWhen the recovery effect ends, an additional recovery effect is activated, recovering 16% of your Max HPWhen the recovery effect ends, an additional recovery effect is activated, recovering 24% of your Max HPRefluxSorceressDisables Arcane Rupture, but Damage of skills (except awakening and movement skills) +8% and Cooldown -3%Disables Arcane Rupture, but Damage of skills (except awakening and movement skills) +12% and Cooldown -6%Disables Arcane Rupture, but Damage of skills (except awakening and movement skills) +16% and Cooldown -10%IgniterSorceressWhen Magick Amplification is triggered, normal skills’ Cooldown -50%. During Magick Amplification, Crit Rate +10% and Crit Damage +20%When Magick Amplification is triggered, normal skills’ Cooldown -50%. During Magick Amplification, Crit Rate +17% and Crit Damage +35%When Magick Amplification is triggered, normal skills’ Cooldown -50%. During Magick Amplification, Crit Rate +25% and Crit Damage +50%Shock TrainingScrapperShock skill Damage +10%. 2% of max Shock energy recovered every 1sShock skill Damage +15%. 3% of max Shock energy recovered every 1sShock skill Damage +20%. 4% of max Shock energy recovered every 1sUltimate Skill: TaijutsuScrapperNatural recovery speed of Stamina Energy +300%. Stamina skill Damage +30%. Shock skill Damage -30%Natural recovery speed of Stamina Energy +450%. Stamina skill Damage +45%. Shock skill Damage -30%Natural recovery speed of Stamina Energy +600%. Stamina skill Damage +60%. Shock skill Damage -30%Energy OverflowSoulfistEnergy does not go below 1, but the additional Energy recovery effect is not applied during Hype. If Energy is below 30%, Damage +5% to foesEnergy does not go below 1, but the additional Energy recovery effect is not applied during Hype. If Energy is below 30%, Damage +10% to foesEnergy does not go below 1, but the additional Energy recovery effect is not applied during Hype. If Energy is below 30%, Damage +15% to foesRobust SpiritSoulfistWhen using Hype, enters level 3 immediately, and while in Hype Mode, Energy recovery speed +200%. Damage +15%.When using Hype, enters level 3 immediately, and while in Hype Mode, Energy recovery speed +200%. Damage +25%.When using Hype, enters level 3 immediately, and while in Hype Mode, Energy recovery speed +200%. Damage +35%.DeathblowStrikerMax number of Elemental Orbs +1. Esoteric skills consume all Elemental Orbs and inflict +17% Damage per Elemental Orb consumedMax number of Elemental Orbs +1. Esoteric skills consume all Elemental Orbs and inflict +26% Damage per Elemental Orb consumedMax number of Elemental Orbs +1. Esoteric skills consume all Elemental Orbs and inflict +35% Damage per Elemental Orb consumedEsoteric FlurryStrikerEsoteric skill damage -15%, but only 1 Elemental Orb is usedEsoteric skill damage -18%, but only 1 Elemental Orb is usedOnly 1 Elemental Orb is used when using Esoteric skill.Esoteric Skill EnhancementWardancerMax number of Elemental Orbs +1. Esoteric skills inflict +8% Damage per Elemental Orb you haveMax number of Elemental Orbs +1. Esoteric skills inflict +10% Damage per Elemental Orb you have.Max number of Elemental Orbs +1. Esoteric skills inflict +12% Damage per Elemental Orb you have.First IntentionWardancerDamage to foes +15%, but you can no longer gain Elemental Meter.Damage to foes +20%, but you can no longer gain Elemental Meter.Damage to foes +25%, but you can no longer gain Elemental Meter.Berserker’s TechniqueBerserkerWhile bursting, Crit Damage +30%. Negates Exhaustion after Burst endsWhile bursting, Crit Damage +40%. Negates Exhaustion after Burst endsWhile bursting, Crit Damage +50%. Negates Exhaustion after Burst endsMayhemBerserkerWhen hitting a foe during Burst, recover 0.2% Max HP, and the amount that is recovered increases slightly when hitting multiple foes. (The recovery increase and reduction effects are not applied)When hitting a foe during Burst, recover 0.35% Max HP, and the amount that is recovered increases slightly when hitting multiple foes. (The recovery increase and reduction effects are not applied)When hitting a foe during Burst, recover 0.5% Max HP, and the amount that is recovered increases slightly when hitting multiple foes. (The recovery increase and reduction effects are not applied)Combat ReadinessGunlancerNormal skills Damage +20%. Shield Amount +30% in Defensive Stance. Damage +4% for 10s when hit while in Defensive Stance (stacked up to 3 times, once every 1s)Normal skills Damage +20%. Shield Amount +40% in Defensive Stance. Damage +5% for 10s when hit while in Defensive Stance (stacked up to 3 times, once every 1s)Normal skills Damage +20%. Shield Amount +50% in Defensive Stance. Damage +6% for 10s when hit while in Defensive Stance (stacked up to 3 times, once every 1s)Lone KnightGunlancerGunlance skill Crit Rate +5%. Crit Damage +30%. Battlefield Shield cannot be used. Shield Meter consumption during Defensive Stance +100%Gunlance skill Crit Rate +10%. Crit Damage +40%. Battlefield Shield cannot be used. Shield Meter consumption during Defensive Stance +100%Gunlance skill Crit Rate +15%. Crit Damage +50%. Battlefield Shield cannot be used. Shield Meter consumption during Defensive Stance +100%Blessed AuraPaladinWith Holy Aura, Damage received -10% and 2% of Max HP restored every 2.5s for all party membersWith Holy Aura, Damage received -15% and 2% of Max HP restored every 2s for all party membersWith Holy Aura, Damage received -20% and 2% of Max HP restored every 1.5s for all party membersJudgementPaladinPunishment Damage +15%. When Punishment skill hits, Piery Meter gain +100%. Duration of Sacred Executioner +100%Punishment Damage +20%. When Punishment skill hits, Piety Meter gain +100%. Duration of Sacred Executioner +100%Punishment Damage +25%. When Punishment skill hits, Piety Meter gain +100%. Duration of Sacred Executioner +100%

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